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UnrealEngineUWP
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74b4fd457fd4ac17455a4a8f3eae70329d27e5b0
UnrealEngineUWP
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Engine
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Runtime
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AIModule
History
Jeff Farris
9f93bca6f0
Refactored colliison handling when spawning an actor. Users have 4 options, choosable in the actor class and overrideable at spawn time. Old content should upgrade cleanly to new system.
...
#docs [CL 2621989 by Jeff Farris in Main branch]
2015-07-15 13:13:35 -04:00
..
Classes
[AUTOMERGE]
2015-07-13 05:15:27 -04:00
Private
Refactored colliison handling when spawning an actor. Users have 4 options, choosable in the actor class and overrideable at spawn time. Old content should upgrade cleanly to new system.
2015-07-15 13:13:35 -04:00
Public
extracted EAssetTypeCategories into a separate header so that it can be cleanly used by other modules #UE4
2015-06-10 05:19:42 -04:00
AIModule.Build.cs
Fortnite dev to main merge up to cl # 2564489
2015-06-02 11:44:27 -04:00