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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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74b4fd457fd4ac17455a4a8f3eae70329d27e5b0
UnrealEngineUWP/Engine
History
Dan Oconnor 74b4fd457f [UE-18384] Fix for actors in hidden levels losing their transform data and becoming visible
[CL 2631365 by Dan Oconnor in Main branch]
2015-07-23 17:05:17 -04:00
..
Binaries
Bundled Mono for Mac updated to 4.0.2
2015-07-20 16:33:03 -04:00
Build
Removed some bogus ,s in 2 TP manifests
2015-07-23 05:12:59 -04:00
Config
#ANIM: Moving available animnodes to AnimGraphRuntime module
2015-07-22 14:37:24 -04:00
Documentation/Source
UEDOC-2137
2015-07-23 15:24:37 -04:00
Extras
…
Plugins
ActorAnimationEditor: added plug-in icon
2015-07-22 20:36:36 -04:00
Programs
…
Shaders
Remove the alternate index buffer layout for OS X that works around radr://15076670 "Incorrect gl_VertexID in GLSL for glDrawElementsInstanced without vertex streams on NvidiaΓÇ¥ committed in CL #1897281. Instead when using OpenGL with an Nvidia GPU on OS X, bind the index buffer as vertex attribute 0 even though it is unused as this sidesteps the problem.
2015-07-21 07:12:43 -04:00
Source
[UE-18384] Fix for actors in hidden levels losing their transform data and becoming visible
2015-07-23 17:05:17 -04:00
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