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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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74b4fd457fd4ac17455a4a8f3eae70329d27e5b0
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool
History
Richard Hinckley 5b7adab09e Added "//~" and "/*~" support to Unreal header parsing, so that comments can be ignored instead of being made into tooltips, mirroring the recent Doxygen filter feature. Also added support to keep @note blocks visible in UFUNCTIONS.
[CL 2630494 by Richard Hinckley in Main branch]
2015-07-23 09:27:43 -04:00
..
Private
Added "//~" and "/*~" support to Unreal header parsing, so that comments can be ignored instead of being made into tooltips, mirroring the recent Doxygen filter feature. Also added support to keep @note blocks visible in UFUNCTIONS.
2015-07-23 09:27:43 -04:00
Public
Fixing UHT not finding ScriptGeneratorPlugin
2015-05-27 11:12:26 -04:00
Resources
Function with a TArray<UClass*> return value added to test, to check for bad generated code in exec function.
2015-04-22 05:58:59 -04:00
UnrealHeaderTool.Build.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
UnrealHeaderTool.Target.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
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