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UnrealEngineUWP
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71eec5d76975643baefbc1999a67bcbaa27524dd
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
AutomationTool
/
AutomationUtils
History
matt peters
427a405c5b
AutomationTools: Normalize whitespace in DeploymentContext.cs.
...
#rnx #rb matt.peters #rbself Trivial [CL 32091291 by matt peters in ue5-main branch]
2024-03-07 12:36:09 -05:00
..
Matchers
Suppress the warning message in WebTests.
2024-02-09 13:41:36 -05:00
Properties
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Automation.cs
Add command line option to control stdout/stderr read timeout in child processes of AutomationTool. Needed for workaround in Wine where stderr is not always properly closed, causing a minute delay on some operations. Patching Wine is cumbersome at this point, and this command line option introduces a workaround while maintaining current behaviour by default.
2024-01-16 17:48:35 -05:00
AutomationException.cs
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AutomationUtils.Automation.csproj
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BuildCommand.cs
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BuildUtils.cs
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BundleUtils.cs
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CommandEnvironment.cs
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CommandletUtils.cs
- Cleaned up remaining UnrealEditor-Cmd.exe hardcodes, and using the recently checked in GetEditorForProject function
2024-02-20 18:03:33 -05:00
CommandUtils.cs
Adding an option to run code signing via signtool.exe in parallel, up to 16 concurrent instances.
2024-02-06 15:39:04 -05:00
CopyUAT.cs
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CustomDeploymentHandler.cs
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CustomStageCopyHandler.cs
UAT - Extending ICustomStageCopyHandler to support overriding of the plugin manifest file creation. Allows game projects to have control over how plugin descriptors are added to the manifest
2024-01-17 16:09:07 -05:00
DeploymentContext.cs
AutomationTools: Normalize whitespace in DeploymentContext.cs.
2024-03-07 12:36:09 -05:00
DeviceReservation.cs
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Distiller.cs
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FileRegions.cs
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GoogleDriveHelper.cs
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GoogleSheetsHelper.cs
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HashCollection.cs
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HelpUtils.cs
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HostPlatform.cs
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HttpClientSingleton.cs
Retry of requests for LibToolTelemetry
2024-01-30 13:05:45 -05:00
ImageUtils.cs
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LinuxHostPlatform.cs
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LogUtils.cs
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MacHostPlatform.cs
clean up comments
2024-02-26 16:12:56 -05:00
MCPPublic.cs
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P4Environment.cs
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P4Utils.cs
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P4WriteConfig.cs
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PackageUtils.cs
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Platform.cs
Add GetCodeSpecifiedDeviceSoftwareUpdateVersions() function for Turnkey, mirroring GetCodeSpecifiedSdkVersions()
2024-03-07 05:04:28 -05:00
ProcessUtils.cs
clean up comments
2024-02-26 16:12:56 -05:00
ProjectParams.cs
- Added a shared GetEditorForProject() function which should be used in UAT to get the path to the binary to run, becasue UnrealEditor-Cmd.exe is not always correct (if the editor is a Unique build environment, the editor to use to cook etc is the project editor. not UnrealEditor)
2024-02-19 15:10:30 -05:00
ProjectUtils.cs
- Added a shared GetEditorForProject() function which should be used in UAT to get the path to the binary to run, becasue UnrealEditor-Cmd.exe is not always correct (if the editor is a Unique build environment, the editor to use to cook etc is the project editor. not UnrealEditor)
2024-02-19 15:10:30 -05:00
ReadAllText.tps
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ScriptManager.cs
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SharedUtils.cs
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StagedDirectoryReference.cs
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StagedFileReference.cs
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StagedFileSystemReference.cs
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StreamUtils.cs
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UBTUtils.cs
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UnrealBuild.cs
Remove P4 syncing from updating version files on buildmachines. Builders can track their own workspace without having to sync files manually.
2024-03-01 12:51:37 -05:00
Utils.cs
Remove P4 syncing from updating version files on buildmachines. Builders can track their own workspace without having to sync files manually.
2024-03-01 12:51:37 -05:00
WindowsHostPlatform.cs
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