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UnrealEngineUWP
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71eec5d76975643baefbc1999a67bcbaa27524dd
UnrealEngineUWP
/
Engine
History
takashi kuribayashi
71eec5d769
VCam: Swiping Takes marks the assets dirty, not save
...
#jira UE-194352 #virtualized [CL 32113011 by takashi kuribayashi in ue5-main branch]
2024-03-07 23:47:49 -05:00
..
Binaries
…
Build
VCam: Swiping Takes marks the assets dirty, not save
2024-03-07 23:47:49 -05:00
Config
Add Depth of Field Use hair depth property on PostProcessVolume and expose it for UEFN.
2024-03-07 18:28:37 -05:00
Documentation
Documentation for build tools
2024-03-06 09:43:01 -05:00
Extras
…
Platforms
/VisionOS
UE-208427 VisionOS: problem with view transforms
2024-03-05 18:02:13 -05:00
Plugins
VCam: World time dilation compensation on JoysticksModifier. Added the option on CineCameraRigRail.
2024-03-07 22:36:46 -05:00
Programs
Resubmit backed out change with modifications - CL32075832
2024-03-07 18:28:46 -05:00
Shaders
Lumen - improvement to translucency lighting volume filtering, now accountign for the center sample.
2024-03-07 13:59:08 -05:00
Source
Added a way to temporarily override how the GameplayTagManager handles unloading of GameplayTags.
2024-03-07 23:15:49 -05:00