Files
UnrealEngineUWP/Engine/Source
josh may 8369d6303a Added a way to temporarily override how the GameplayTagManager handles unloading of GameplayTags.
#rb Eric.Knapik, Holger.Schmidt, nathan.green
#tests Verified in cooked Creative with a single client traveling back and forth between two different  servers, observing how the NetworkGameplayTagNodeIndexHash change after GFS deacivation.

[CL 32112776 by josh may in ue5-main branch]
2024-03-07 23:15:49 -05:00
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