Files
UnrealEngineUWP/Engine/Plugins/Experimental/Mutable/Source/MutableValidation/MutableValidation.Build.cs
daniel moreno 5790444927 [Mutable] Implemented commandlet to run tests over selected Customizable Objects.
- Compiles the CO and then generates an X amount of random (deterministic) instances.
- Added deterministic way of setting random values for the instance's parameters.

[REVIEW] [at]gerard.martin

[CL 25973595 by daniel moreno in ue5-main branch]
2023-06-14 06:09:39 -04:00

35 lines
715 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
/// <summary>
/// Module designed to serve as the home for all validation systems running in the engine.
/// </summary>
public class MutableValidation : ModuleRules
{
public MutableValidation(ReadOnlyTargetRules Target) : base(Target)
{
ShortName = "MuV";
DefaultBuildSettings = BuildSettingsVersion.V2;
PublicDependencyModuleNames.AddRange(
new string[] {
"Settings",
"Engine"
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"UnrealEd",
"DataValidation",
"CustomizableObject",
}
);
}
}
}