// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { /// /// Module designed to serve as the home for all validation systems running in the engine. /// public class MutableValidation : ModuleRules { public MutableValidation(ReadOnlyTargetRules Target) : base(Target) { ShortName = "MuV"; DefaultBuildSettings = BuildSettingsVersion.V2; PublicDependencyModuleNames.AddRange( new string[] { "Settings", "Engine" }); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "UnrealEd", "DataValidation", "CustomizableObject", } ); } } }