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UnrealEngineUWP/Engine/Plugins/Experimental/Mutable/Source/MutableValidation/MutableValidation.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
/// <summary>
/// Module designed to serve as the home for all validation systems running in the engine.
/// </summary>
public class MutableValidation : ModuleRules
{
public MutableValidation(ReadOnlyTargetRules Target) : base(Target)
{
ShortName = "MuV";
DefaultBuildSettings = BuildSettingsVersion.V2;
PublicDependencyModuleNames.AddRange(
new string[] {
"Settings",
"Engine"
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"UnrealEd",
"DataValidation",
"CustomizableObject",
}
);
}
}
}