Files
UnrealEngineUWP/Engine/Source/Editor/CommonMenuExtensions/Private/CommonMenuExtensionsModule.cpp
graham wihlidal 700a73bf55 Editor/UX work for proper Nanite editor view modes with console override; rendering code will come later. (currently disabled with NANITE_VIEW_MODES tag)
#rb matt.kuhlenschmidt
#fyi brian.karis, michal.valient

[CL 15755745 by graham wihlidal in ue5-main branch]
2021-03-21 04:07:16 -04:00

27 lines
777 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CommonMenuExtensionsModule.h"
#include "BufferVisualizationMenuCommands.h"
#include "NaniteVisualizationMenuCommands.h"
#include "ShowFlagMenuCommands.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_MODULE(FCommonMenuExtensionsModule, CommonMenuExtensions);
void FCommonMenuExtensionsModule::StartupModule()
{
FBufferVisualizationMenuCommands::Register();
#if 0 // TODO: NANITE_VIEW_MODES
FNaniteVisualizationMenuCommands::Register();
#endif
FShowFlagMenuCommands::Register();
}
void FCommonMenuExtensionsModule::ShutdownModule()
{
FShowFlagMenuCommands::Unregister();
#if 0 // TODO: NANITE_VIEW_MODES
FNaniteVisualizationMenuCommands::Unregister();
#endif
FBufferVisualizationMenuCommands::Unregister();
}