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UnrealEngineUWP/Engine/Source/Developer/GameplayDebugger/Private/GameplayDebuggingControllerComponent.cpp
Jeff Farris 9f93bca6f0 Refactored colliison handling when spawning an actor. Users have 4 options, choosable in the actor class and overrideable at spawn time. Old content should upgrade cleanly to new system.
#docs

[CL 2621989 by Jeff Farris in Main branch]
2015-07-15 13:13:35 -04:00

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