Files
UnrealEngineUWP/Engine/Source/Runtime/TimeManagement/Private/ITimedDataInput.cpp
Patrick Boutot b67ff68e04 Copying //UE4/Dev-VirtualProduction to //UE4/Dev-Tools-Staging @ 11168401
#rb none
#rnx

[CL 11170710 by Patrick Boutot in Dev-Tools-Staging branch]
2020-01-29 18:45:15 -05:00

18 lines
444 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ITimedDataInput.h"
FFrameRate ITimedDataInput::UnknownFrameRate = FFrameRate(-1, -1);
double ITimedDataInput::ConvertSecondOffsetInFrameOffset(double Seconds, FFrameRate Rate)
{
return Rate.AsFrameTime(Seconds).AsDecimal();
}
double ITimedDataInput::ConvertFrameOffsetInSecondOffset(double Frames, FFrameRate Rate)
{
return Rate.AsSeconds(FFrameTime::FromDecimal(Frames));
}