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39 lines
798 B
C++
39 lines
798 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LevelSequenceProjectSettings.h"
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ULevelSequenceProjectSettings::ULevelSequenceProjectSettings()
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: bDefaultLockEngineToDisplayRate(false)
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, DefaultDisplayRate("30fps")
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, DefaultTickResolution("24000fps")
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, DefaultClockSource(EUpdateClockSource::Tick)
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{ }
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void ULevelSequenceProjectSettings::PostInitProperties()
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{
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Super::PostInitProperties();
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#if WITH_EDITOR
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if(IsTemplate())
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{
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ImportConsoleVariableValues();
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}
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#endif
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}
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#if WITH_EDITOR
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void ULevelSequenceProjectSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
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{
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Super::PostEditChangeProperty(PropertyChangedEvent);
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if(PropertyChangedEvent.Property)
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{
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ExportValuesToConsoleVariables(PropertyChangedEvent.Property);
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}
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}
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#endif
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