Files
UnrealEngineUWP/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceProjectSettings.cpp
Marc Audy 8f73cd7fa9 Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
This represents UE4/Main @ 15601601

[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00

39 lines
798 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LevelSequenceProjectSettings.h"
ULevelSequenceProjectSettings::ULevelSequenceProjectSettings()
: bDefaultLockEngineToDisplayRate(false)
, DefaultDisplayRate("30fps")
, DefaultTickResolution("24000fps")
, DefaultClockSource(EUpdateClockSource::Tick)
{ }
void ULevelSequenceProjectSettings::PostInitProperties()
{
Super::PostInitProperties();
#if WITH_EDITOR
if(IsTemplate())
{
ImportConsoleVariableValues();
}
#endif
}
#if WITH_EDITOR
void ULevelSequenceProjectSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
if(PropertyChangedEvent.Property)
{
ExportValuesToConsoleVariables(PropertyChangedEvent.Property);
}
}
#endif