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UnrealEngineUWP/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceProjectSettings.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "LevelSequenceProjectSettings.h"
ULevelSequenceProjectSettings::ULevelSequenceProjectSettings()
: bDefaultLockEngineToDisplayRate(false)
, DefaultDisplayRate("30fps")
, DefaultTickResolution("24000fps")
, DefaultClockSource(EUpdateClockSource::Tick)
{ }
void ULevelSequenceProjectSettings::PostInitProperties()
{
Super::PostInitProperties();
#if WITH_EDITOR
if(IsTemplate())
{
ImportConsoleVariableValues();
}
#endif
}
#if WITH_EDITOR
void ULevelSequenceProjectSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
if(PropertyChangedEvent.Property)
{
ExportValuesToConsoleVariables(PropertyChangedEvent.Property);
}
}
#endif