// Copyright Epic Games, Inc. All Rights Reserved. #include "LevelSequenceProjectSettings.h" ULevelSequenceProjectSettings::ULevelSequenceProjectSettings() : bDefaultLockEngineToDisplayRate(false) , DefaultDisplayRate("30fps") , DefaultTickResolution("24000fps") , DefaultClockSource(EUpdateClockSource::Tick) { } void ULevelSequenceProjectSettings::PostInitProperties() { Super::PostInitProperties(); #if WITH_EDITOR if(IsTemplate()) { ImportConsoleVariableValues(); } #endif } #if WITH_EDITOR void ULevelSequenceProjectSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) { Super::PostEditChangeProperty(PropertyChangedEvent); if(PropertyChangedEvent.Property) { ExportValuesToConsoleVariables(PropertyChangedEvent.Property); } } #endif