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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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636abcceeea416da4706765c94de29eab88e42fe
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/Linux
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Joe Kirchoff 73a591b351 UnrealBuildTool: Remove old debugging code
#rnx
#rb trivial
#preflight skipped

[CL 20528493 by Joe Kirchoff in ue5-main branch]
2022-06-06 17:38:24 -04:00
..
LinuxCommon.cs
UnrealBuildTool Remove need for ar+ranlib since Linux min clang version supports lld
2022-06-01 16:41:24 -04:00
LinuxExports.cs
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
2022-05-25 19:55:37 -04:00
LinuxPlatformSDK.cs
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
2022-05-25 19:55:37 -04:00
LinuxPlatformSDK.Versions.cs
Update to new v20 toolchain
2022-05-04 15:38:15 -04:00
LinuxProjectGenerator.cs
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
2022-05-25 19:55:37 -04:00
LinuxToolChain.cs
UnrealBuildTool: Remove old debugging code
2022-06-06 17:38:24 -04:00
UEBuildLinux.cs
Physics interface cleanup.
2022-06-01 06:59:18 -04:00
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