Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/Linux/LinuxExports.cs
2022-05-25 19:55:37 -04:00

31 lines
891 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using EpicGames.Core;
using Microsoft.Extensions.Logging;
namespace UnrealBuildTool
{
/// <summary>
/// Public Linux functions exposed to UAT
/// </summary>
public class LinuxExports
{
/// <summary>
///
/// </summary>
/// <param name="SourceFile"></param>
/// <param name="TargetFile"></param>
/// <param name="Logger">Logger for output</param>
public static void StripSymbols(FileReference SourceFile, FileReference TargetFile, ILogger Logger)
{
LinuxToolChain ToolChain = new LinuxToolChain(LinuxPlatform.DefaultHostArchitecture, new LinuxPlatformSDK(Logger), ClangToolChainOptions.None, Logger);
ToolChain.StripSymbols(SourceFile, TargetFile, Logger);
}
}
}