Files
UnrealEngineUWP/Engine/Source/Editor/LevelInstanceEditor/Private/LevelInstanceEditorModeToolkit.cpp
patrick enfedaque e94b7f660e LevelInstance: Editor Mode
#rb jeanfrancois.dube, richard.malo
#preflight 61a517c4664cbb92c7a2d602

#ROBOMERGE-AUTHOR: patrick.enfedaque
#ROBOMERGE-SOURCE: CL 18313364 in //UE5/Release-5.0/... via CL 18313817
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18314184 by patrick enfedaque in ue5-release-engine-test branch]
2021-11-29 14:47:15 -05:00

25 lines
662 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LevelInstanceEditorModeToolkit.h"
#define LOCTEXT_NAMESPACE "LevelInstanceEditorModeToolkit"
FLevelInstanceEditorModeToolkit::FLevelInstanceEditorModeToolkit()
{
}
FName FLevelInstanceEditorModeToolkit::GetToolkitFName() const
{
return FName("LevelInstanceEditorModeToolkit");
}
FText FLevelInstanceEditorModeToolkit::GetBaseToolkitName() const
{
return LOCTEXT("ToolkitDisplayName", "Level Instance Editor Mode");
}
void FLevelInstanceEditorModeToolkit::SetModeUILayer(const TSharedPtr<FAssetEditorModeUILayer> InLayer)
{
// Do nothing (prevents Ed Mode Tab spawn)
}
#undef LOCTEXT_NAMESPACE