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UnrealEngineUWP/Engine/Source/Editor/LevelInstanceEditor/Private/LevelInstanceEditorModeToolkit.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "LevelInstanceEditorModeToolkit.h"
#define LOCTEXT_NAMESPACE "LevelInstanceEditorModeToolkit"
FLevelInstanceEditorModeToolkit::FLevelInstanceEditorModeToolkit()
{
}
FName FLevelInstanceEditorModeToolkit::GetToolkitFName() const
{
return FName("LevelInstanceEditorModeToolkit");
}
FText FLevelInstanceEditorModeToolkit::GetBaseToolkitName() const
{
return LOCTEXT("ToolkitDisplayName", "Level Instance Editor Mode");
}
void FLevelInstanceEditorModeToolkit::SetModeUILayer(const TSharedPtr<FAssetEditorModeUILayer> InLayer)
{
// Do nothing (prevents Ed Mode Tab spawn)
}
#undef LOCTEXT_NAMESPACE