// Copyright Epic Games, Inc. All Rights Reserved. #include "LevelInstanceEditorModeToolkit.h" #define LOCTEXT_NAMESPACE "LevelInstanceEditorModeToolkit" FLevelInstanceEditorModeToolkit::FLevelInstanceEditorModeToolkit() { } FName FLevelInstanceEditorModeToolkit::GetToolkitFName() const { return FName("LevelInstanceEditorModeToolkit"); } FText FLevelInstanceEditorModeToolkit::GetBaseToolkitName() const { return LOCTEXT("ToolkitDisplayName", "Level Instance Editor Mode"); } void FLevelInstanceEditorModeToolkit::SetModeUILayer(const TSharedPtr InLayer) { // Do nothing (prevents Ed Mode Tab spawn) } #undef LOCTEXT_NAMESPACE