Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/SoundSourceBusDetails.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

30 lines
791 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SoundSourceBusDetails.h"
#include "Settings/EditorExperimentalSettings.h"
#include "Sound/SoundSourceBus.h"
#include "DetailLayoutBuilder.h"
#include "ScopedTransaction.h"
#include "IDetailPropertyRow.h"
#include "DetailCategoryBuilder.h"
#include "Widgets/Input/SButton.h"
#include "Engine/CurveTable.h"
#include "DetailWidgetRow.h"
#include "Widgets/Text/STextBlock.h"
#define LOCTEXT_NAMESPACE "FSoundSourceBusDetails"
TSharedRef<IDetailCustomization> FSoundSourceBusDetails::MakeInstance()
{
return MakeShareable(new FSoundSourceBusDetails);
}
void FSoundSourceBusDetails::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
{
// Hide details of sound base that aren't relevant for buses
}
#undef LOCTEXT_NAMESPACE