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UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/LandscapeUIDetails.cpp
graham wihlidal 10f753fd63 Refactored Landscape Nanite rebuilds to (by default) only occur during saving, cooking, or explicitly clicking the "Rebuild Data" button on the top level Landscape actor. This makes the sculpting/editing tools usable without massive rebuild hitches. By default now, any edits will invalidate Nanite and fall back to regular landscape rendering until the representation is updated again. This is a hopefully short term approach until we have proper asynchronous builds happening without user involvement. Live rebuilds (with hitching) can be re-enabled now with the landscape.LiveRebuildNaniteOnModification cvar.
[FYI] jonathan.bard, ola.olsson, brian.karis
#preflight 629eae3958032863432ffeba

#ROBOMERGE-AUTHOR: graham.wihlidal
#ROBOMERGE-SOURCE: CL 20581139 via CL 20581834 via CL 20582434
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v955-20579017)

[CL 20585495 by graham wihlidal in ue5-main branch]
2022-06-09 17:58:16 -04:00

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