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636abcceeea416da4706765c94de29eab88e42fe
19 Commits
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10f753fd63 |
Refactored Landscape Nanite rebuilds to (by default) only occur during saving, cooking, or explicitly clicking the "Rebuild Data" button on the top level Landscape actor. This makes the sculpting/editing tools usable without massive rebuild hitches. By default now, any edits will invalidate Nanite and fall back to regular landscape rendering until the representation is updated again. This is a hopefully short term approach until we have proper asynchronous builds happening without user involvement. Live rebuilds (with hitching) can be re-enabled now with the landscape.LiveRebuildNaniteOnModification cvar.
[FYI] jonathan.bard, ola.olsson, brian.karis #preflight 629eae3958032863432ffeba #ROBOMERGE-AUTHOR: graham.wihlidal #ROBOMERGE-SOURCE: CL 20581139 via CL 20581834 via CL 20582434 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v955-20579017) [CL 20585495 by graham wihlidal in ue5-main branch] |
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164e1d0ca2 |
* Enables landscape mode for UEFN
* Whitelists Left Tab to allow Landscape mode panel to be hosted properly * Adds Rowtag to Landscape Custom UI details to enable property filtering (custom details name were "None", therefore blocked) #rb Jonathan.Bard #preflight 62221bb5b066ef60bba698f0 #ROBOMERGE-AUTHOR: luc.eygasier #ROBOMERGE-SOURCE: CL 19266167 via CL 19267521 via CL 19274783 via CL 19278382 via CL 19293680 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884) [CL 19345011 by luc eygasier in ue5-main branch] |
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e9d53fecd6 |
Fixed crash when unloading a level with a landscape actor being displayed in the details view and both the details and level tools on-screen
[REVIEW] patrick.enfedaque #ROBOMERGE-SOURCE: CL 11107543 via CL 11107544 #ROBOMERGE-BOT: (v640-11091645) [CL 11107545 by jonathan bard in Main branch] |
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627baf970a |
Updating copyright for Engine Editor.
#rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch] |
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df6000599c |
Landscape Layers: Change some UI to reflect naming: "Landscape Edit Layers"
#rb none #rnx #ROBOMERGE-SOURCE: CL 9420263 via CL 9422301 #ROBOMERGE-BOT: (v480-9420520) [CL 9422365 by patrick enfedaque in Main branch] |
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76f79884ae |
Landscape Layers no longer Experimental Feature
#rb richard.malo #rnx #ROBOMERGE-SOURCE: CL 6913188 via CL 6914657 #ROBOMERGE-BOT: (v366-6836689) [CL 6914812 by patrick enfedaque in Main branch] |
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acedb9043c |
- Landscape: Add New Information Category in Details Customization that displays some important Landscape Details (Component Count, Resolution, Overall Resolution...)
[FYI] richard.malo #rnx #ROBOMERGE-SOURCE: CL 6864990 via CL 6866114 #ROBOMERGE-BOT: (v366-6836689) [CL 6866128 by patrick enfedaque in Main branch] |
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ba1df93bae |
Fix Landscape Detail Customization showing duplicate property
#rb none [FYI] matt.kuhlenschmidt #ROBOMERGE-SOURCE: CL 6860055 via CL 6860623 #ROBOMERGE-BOT: (v366-6836689) [CL 6860701 by patrick enfedaque in Main branch] |
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0cc6e3dca6 |
Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none #rnx [CL 6631504 by Ben Marsh in Main branch] |
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c39aadd03a |
Fix UE Main Build break in non PCH non unity
#jira UE-75008 #fyi lina.halper #rb lina.halper [CL 6620378 by Helge Mathee in Main branch] |
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0817e0cfc0 |
-Landscape Layer System: Replace Button by Checkbox to enable/disable layer system
#jira UE-75010 #rb jeanfrancois.dube [FYI] richard.malo #rnx #ROBOMERGE-SOURCE: CL 6617954 via CL 6618709 #ROBOMERGE-BOT: (v358-6608238) [CL 6618721 by patrick enfedaque in Main branch] |
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4305bc71b0 |
Fix Compile Error (VS2019)
#jira UE-74959 #rb none #rnx #ROBOMERGE-SOURCE: CL 6608189 via CL 6609177 #ROBOMERGE-BOT: (v358-6608238) [CL 6609294 by patrick enfedaque in Main branch] |
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553b18783d |
-Landscape Layer System: Clear the undo/redo transaction buffer when enabling/disabling the Layer System.
#jira UE-74884 #rb richard.malo #rnx #ROBOMERGE-SOURCE: CL 6596670 via CL 6597704 #ROBOMERGE-BOT: (v351-6581450) [CL 6597759 by patrick enfedaque in Main branch] |
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b68c8ff284 |
- Landscape Layer System: Move setting to enable/disable layers to the LandscapeActor itself
#rb richard.malo
[FYI] michael.dupuis
#rnx
#ROBOMERGE-SOURCE: CL 6594261 via CL 6594357
#ROBOMERGE-BOT: (v351-6581450)
[CL
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530369c613 |
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none #rnx [CL 4662695 by Ben Marsh in Dev-Build branch] |
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7598af0532 |
Update copyright notices to 2019.
#rb none #lockdown Nick.Penwarden [CL 4662404 by Ben Marsh in Main branch] |
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994a524453 |
Merging //UE4/Release-4.19 to Release-Staging-4.19 (//UE4/Release-Staging-4.19) @ 3833288
#rb none #jira no #rnx [CL 3833418 by Marc Audy in Staging-4.19 branch] |
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13d012685f |
Merging copyright update from 4.19 branch.
#rb none #rnx #jira [CL 3818977 by Ben Marsh in Staging-4.19 branch] |
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cd967bc733 |
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3807299)
#lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3528776 by Yannick.Lange Allow thumbnails to be captured from a viewport always. #jira UE-45392 Change 3564359 by Yannick.Lange Back out part of changelist 3528776: Revert allowing thumbnails to be captured from a viewport to fix UE-47827 & UE-47785. #jira UE-47785, UE-47827 Change 3740671 by Matt.Kuhlenschmidt Make the font editor canvas respect dpi scale Change 3740810 by Josh.Engebretson PR #4138: Log GenerateProjectFiles to file when using UVS (Contributed by projectgheist) #jira UE-51358 Change 3740939 by Cody.Albert Fixing some #ifdefs that should be #ifs Change 3741089 by Alexis.Matte Make sure bImportBoneTracks is set to true when importing into level #jira UE-51999 Change 3741101 by Alexis.Matte Fix the import material search #jira UE-51857 Change 3741690 by Jamie.Dale Guard against an invalid index in SLocalizationCommandletExecutor::Tick #jira UE-52067 Change 3741710 by Jamie.Dale Made a static variable also const Change 3741724 by Michael.Dupuis Added missing shader cache Change 3742037 by Lauren.Ridge Details panels can now "own" a color picker so a different details panel refreshing doesn't close it. Also fixed refreshing state of the graph after changing texture or color parameter values Change 3742250 by Matt.Kuhlenschmidt PR #4185: Output Log Filter tooltip shows %s instead of category. (Contributed by LordNed) Change 3742308 by Lauren.Ridge Adding axis input to the material editor's viewport client Change 3742380 by Matt.Kuhlenschmidt USD importer improvements - USD now stores source file information for reimports - Fixed bug where no geometry would be imported if an exporter had set a time code even without animated data - Prevent a crash if a mesh doesnt have enough valid data to be imported Change 3742536 by Matt.Kuhlenschmidt Remove usd wrapper test project Change 3743564 by Alexis.Matte Fix skeletal mesh screen size auto set value when importing a LOD #test none #jira UE-52100 Change 3743582 by Lauren.Ridge Fixing non-desktop compiles Change 3743598 by Lauren.Ridge Fixing shadowed variable by renaming the global color picker weak ptr variable. Change 3743636 by Lauren.Ridge Creating a new parameter immediately allows naming Change 3743855 by Michael.Dupuis Added missing shader from cache Change 3744277 by Lauren.Ridge Don't show empty Global group if it only contained the material layer param. Change 3744330 by Lauren.Ridge Clarifying "no parameter" text Change 3744529 by Lauren.Ridge Making Save to Child and Save To Sibling buttons work for material layer params, show on material layer param panel Change 3744668 by Chris.Bunner Added shared layer input collection asset, a list of float/texture redirectors that allow setting globally in a material graph then retrieving within layer/blend graphs. Added output for number of unique shaders generated by a particular material instance. Show instruction counts when working on a material layer. Relaxed restrictions on material layers, base MA input is now optional. #jira UETOOL-1271, UETOOL-1278, UETOOL-1279 Change 3744669 by Chris.Bunner Added automated test for material layers, layer/blend instances and shared inputs. Change 3744754 by Laz.Matech Adding localization data to QAGame for the Realtime Preview localization test. #jira none Change 3744860 by Michael.Dupuis #jira UE-52049 : Do not update random stream in most case, only when adding new instances, or filling from built data Change 3744965 by Chris.Bunner Rebuilt lighting in automated test map and updated reflection capture screenshot. Change 3746015 by Michael.Dupuis #jira UE-52090: Added missing shader for forward rendering Change 3746038 by Michael.Dupuis #jira UE-51494: Make sure index is valid for this instance as instances from template and instance could mismatch due to in level changes Change 3746076 by Michael.Dupuis Removed unused code Change 3746998 by Tim.Gautier QAGame: - Renamed UMG_RealtimePreview > UMG_InEditorPreview - Moved UMG_InEditorPreview into UMG > Localization, setting up for future Localization tests Change 3747206 by Arciel.Rekman Linux: make UI scale more coarse to prevent unnecessary scaling (UE-52086). - Monitors whose physical dimensions fall in range of 80-110 DPI should still have scale=1.0. (Edigrating CL 3740942 from Release-4.18 to Dev-Editor) Change 3747211 by Arciel.Rekman Make failure to launch SCW more apparent to the user (UE-47263). - Fixes frequent crash on Linux. (Merging 3747070 from Release-4.18 to Dev-Editor) Change 3747726 by Tim.Gautier QAGame: Resubmitting updated Loc files Change 3747872 by Tim.Gautier QAGame: Resubmitting compiled Loc assets Change 3748118 by Lauren.Ridge Adding help text to the material layers preview tab Change 3748398 by Lauren.Ridge Fixing tooltips for the material layer read-only preview Change 3748565 by Arciel.Rekman Linux: fix RHIs settings being wrong when removed via project properties (UE-51203). - This was a deeper issue with config system than just Linux RHIs. - This is a better fix than one submitted to 4.18 branch in CL 3747086. Change 3749441 by Matt.Kuhlenschmidt PR #4201: Fix a typo in a comment. (Contributed by dneelyep) Change 3749442 by Matt.Kuhlenschmidt PR #4195: Incorrect specifier used for FText::Format (Contributed by projectgheist) Change 3749496 by Matt.Kuhlenschmidt Fix static analysis Change 3749805 by Lauren.Ridge Fixing reset to default on MaterialLayerParam in base material Change 3749838 by Lauren.Ridge Also correctly resetting names and layer states Change 3750442 by Mieszko.Zielinski Added a safety check which addresses the crash #UE4 Note that this is a temp fix. A proper fix is making sure ConvexShapeIndices doesn't contain any duplicates and will be inplemented in Dev-Framework. #jira UE-52123 Change 3752266 by Arciel.Rekman OpenGL: remove PLATFORM_WINDOWS exceptions. - Discrepancy in behavior between Windows and Linux OpenGL is unhelpful for bug reproducibility. - VAB bug should have been fixed long ago (on both platforms). Change 3752929 by Arciel.Rekman Linux: avoid crashing on unknown drivers. - See https://answers.unrealengine.com/questions/724100/crashes-on-startup-after-first-run.html - Checks in IsDeviceIntel() and such fail if the drivers were not detected. Change 3753254 by Michael.Dupuis Added missing shader for shader cache Change 3753426 by Michael.Dupuis #jira UE-5751: Added the possibility to change material instance exposed params at runtime using a MID for texture, vector and scalar for 1 component or all components Change 3753440 by Alexis.Matte Fix fbx scene importer morph target import crash #jira UE-52255 Change 3753457 by Michael.Dupuis build fix Change 3753700 by Chris.Bunner Make GetSharedInput preview fallback always available in editor as this should handle previews, thumbnails and other editor-only cases. Refactor to remove duplicate code in material translator. Material layer expressions are required for client load, fixes cooked builds using layer instances in the base material layer stack. Change 3754760 by Chris.Bunner Tidying up EngineTest/ShaderModels map. Change 3754765 by Arciel.Rekman Avoid placing tooltip windows under the cursor (UE-12288). - Fixes inability to use some corners of the screen on Linux (the tooltips there aren't click-through). Change 3754788 by Matt.Kuhlenschmidt Fix details panel crash after compiling blueprints that have edit conditon properties Change 3754933 by Christina.TempelaarL Fixed typo in heightLerp (transistion->transition). #jira UE-46736 Change 3754946 by Cody.Albert Update loading movie code to properly calculate delta time when throttled at 60fps Change 3755059 by Jamie.Dale Fixed game preview language not updating in realtime while PIE was enabled #jira UE-52209 Change 3755130 by Jamie.Dale Fixed game preview language not updating from native when switching between preview languages #jira UE-52348 Change 3755664 by Michael.Dupuis Fixed compile warning Change 3755714 by Yannick.Lange Always allow capturing thumbnails from viewport. This also hides the thumbnail editing UI when a thumbnail was captured from a viewport. Change 3755944 by Alexis.Matte Fix crash when importing morph target with "built in" tangent option #jira UE-52319 Change 3756109 by Christina.TempelaarL fixed FBX importer Import Textures tooltip, UMaterial -> Material in tooltip text #jira UE-48389 Change 3756169 by Jamie.Dale Added plural form pattern to SContentBrowser::GetPathText Change 3756493 by Laz.Matech Updating Localization content to further test InEditor Preview Language in UMG #jira none Change 3758336 by Alexis.Matte Fix a crash when importing morph target there was a unsync between some buffer depending on the import options #jira UE-52319 Change 3758947 by Jamie.Dale Fixed cursor position regression in search boxes This was caused by a call to SetText that was added in CL# 3627864 This caused the text to update as it was changed, which made the cursor jump to the end of the text and made it impossible to type in the middle of a search term. This was done as a bound FText value had been passed to the InitalText of SSearchBox, which made the text resolution behave strangely. InitalText should always be a value, and SSearchBox now resolves any bindings during its constructor. #jira UE-48874 Change 3759000 by Laz.Matech Submitting the .PO file for CL 3756493 #jira none Change 3759480 by Matt.Kuhlenschmidt Safe guard against brush details crash #jira UE-52278 Change 3759665 by Matt.Kuhlenschmidt PR #4214: UE-52249: Use valid PreviewShadowsIndicatorMaterialName (Contributed by projectgheist) Change 3761211 by Matt.Kuhlenschmidt Remove the restriction that a level must be writable to be locked/unlocked. Fixed duplicate icons being used by the level browser Change 3761304 by Chris.Bunner MaterialAttributeLayers graph node BaseMA input is no longer required. Note: Requires "Use Preview Value" set to true on inputs. Change 3761307 by Chris.Bunner New material layers and blends will have "Use Preview Value" set to true by default to avoid the need for connected inputs - Missed file on previous commit. Change 3761357 by Chris.Bunner Renamed material shared input enum. Change 3761419 by Chris.Bunner Updating material layers automated test assets after recent changes. Reverted some naming changes so existing screenshot tests can be reused. Change 3762058 by tim.gautier QAGame: Adding Material Layer assets for testing (Content/Materials/LayerFunction) Change 3763328 by Matt.Kuhlenschmidt Fix Slate warning at editor startup Change 3763354 by Alexis.Matte Fix skeletal mesh material assign when reducing a LOD that was import from a file using simplygon reduction #jira UE-52505 Change 3763501 by Matt.Kuhlenschmidt Prevent shared asset thumbnail pools from having their resources forcefully released when they are in use. ReleaseResources is now private and only called on destruction of the pool Change 3763574 by Matt.Kuhlenschmidt Fix slate material box brushes not being keyed off image size #jira UE-40219 Change 3763678 by Jamie.Dale Disable realtime level editor viewport if running under remote desktop This makes the main editor window much more responsive by default under remote desktop Change 3763679 by Jamie.Dale Added asset caching metrics for the loc gather Change 3763693 by Matt.Kuhlenschmidt Changed the code that activates the actor details tab when selection changes to a flash. There are simply too many things that change the selection and steal focus away from a tab being used #jira UE-51754 Change 3763826 by Michael.Dupuis Fixed Fortnite cooking crash Change 3763864 by Harrison.Moore Adding New Default 'LayerBlend' assets Change 3764028 by Christina.TempelaarL #jira UE-47695 Auto LOD bug Moved the sections dropdown to the LOD Picker category and modified Custom cb behavior, based on suggestions from charlie. Change 3764031 by Christina.TempelaarL #jira UE-47695 Auto LOD in StaticMeshViewer moved LOD combo widget to LOD picker category and hide custom checkboxes until custom checked. Change 3764076 by tim.gautier QAGame: Submitting UMG_Multitouch_test for initial Multitouch testing Change 3764263 by Matt.Kuhlenschmidt Fix the floor mesh thumbnail Change 3764284 by Chris.Bunner Removing some asserts for cases that can validly fail and are already handled. Change 3764372 by Matt.Kuhlenschmidt PR #4196: Show edit icons in editor (Contributed by projectgheist) Change 3764388 by Chris.Bunner Fixing logic for material, function and instance updating active materials and instances and their editors. Change 3764674 by Harrison.Moore test materials added, Blend updates Change |