Files
UnrealEngineUWP/Engine/Plugins/Web/WebAPI/Source/WebAPIEditor/WebAPIEditor.build.cs
George Rolfe e54c69d811 WebAPI re-submit
#rb simon.therriault
#jira UETOOL-4463
#preflight 62424a85c61d8a458f223a59

[CL 19540648 by George Rolfe in ue5-main branch]
2022-03-29 08:43:59 -04:00

55 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class WebAPIEditor : ModuleRules
{
public WebAPIEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[] {
"AssetTools",
"Core",
"CoreUObject",
"Engine",
"GraphEditor",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"ApplicationCore",
"AssetRegistry",
"AssetTools",
"Core",
"CoreUObject",
"CurveEditor",
"DesktopPlatform",
"DeveloperSettings",
"EditorFramework",
"EditorStyle",
"EditorSubsystem",
"EditorWidgets",
"Engine",
"EngineSettings",
"GameProjectGeneration",
"GraphEditor",
"InputCore",
"Json",
"JsonUtilities",
"MessageLog",
"PluginBrowser",
"Projects",
"PropertyEditor",
"Sequencer",
"Slate",
"SlateCore",
"ToolMenus",
"UnrealEd",
"WebAPI",
});
}
}