Files
UnrealEngineUWP/Engine/Plugins/Web/WebAPI/Source/WebAPIEditor/WebAPIEditor.build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class WebAPIEditor : ModuleRules
{
public WebAPIEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[] {
"AssetTools",
"Core",
"CoreUObject",
"Engine",
"GraphEditor",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"ApplicationCore",
"AssetRegistry",
"AssetTools",
"Core",
"CoreUObject",
"CurveEditor",
"DesktopPlatform",
"DeveloperSettings",
"EditorFramework",
"EditorStyle",
"EditorSubsystem",
"EditorWidgets",
"Engine",
"EngineSettings",
"GameProjectGeneration",
"GraphEditor",
"InputCore",
"Json",
"JsonUtilities",
"MessageLog",
"PluginBrowser",
"Projects",
"PropertyEditor",
"Sequencer",
"Slate",
"SlateCore",
"ToolMenus",
"UnrealEd",
"WebAPI",
});
}
}