// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class WebAPIEditor : ModuleRules { public WebAPIEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "AssetTools", "Core", "CoreUObject", "Engine", "GraphEditor", }); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "ApplicationCore", "AssetRegistry", "AssetTools", "Core", "CoreUObject", "CurveEditor", "DesktopPlatform", "DeveloperSettings", "EditorFramework", "EditorStyle", "EditorSubsystem", "EditorWidgets", "Engine", "EngineSettings", "GameProjectGeneration", "GraphEditor", "InputCore", "Json", "JsonUtilities", "MessageLog", "PluginBrowser", "Projects", "PropertyEditor", "Sequencer", "Slate", "SlateCore", "ToolMenus", "UnrealEd", "WebAPI", }); } }