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Moved SmartObjects out of restricted folder Moved StateTree out of restricted folder Moved ZoneGraph out of restricted folder Moved ZoneGraphAnnotations out of restricted folder #jira UE-115297 #ROBOMERGE-OWNER: mieszko.zielinski #ROBOMERGE-AUTHOR: mieszko.zielinski #ROBOMERGE-SOURCE: CL 17648223 via CL 17648246 via CL 17648261 via CL 17648385 via CL 17648390 via CL 17648742 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v875-17642767) [CL 17648750 by mieszko zielinski in ue5-main branch]
53 lines
1.1 KiB
C#
53 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class ZoneGraphDebug : ModuleRules
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{
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public ZoneGraphDebug(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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"Runtime/AIModule/Public",
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ModuleDirectory + "/Public",
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"GameplayTags",
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"GameplayTasks",
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"AIModule",
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"ZoneGraph"
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}
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);
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.Add("EditorFramework");
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PrivateDependencyModuleNames.Add("UnrealEd");
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}
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if (Target.bBuildDeveloperTools || (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Configuration != UnrealTargetConfiguration.Test))
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{
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PrivateDependencyModuleNames.Add("GameplayDebugger");
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PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=1");
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}
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else
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{
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PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=0");
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}
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}
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}
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}
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