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53 lines
1.1 KiB
C#
53 lines
1.1 KiB
C#
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// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class ZoneGraphDebug : ModuleRules
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{
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public ZoneGraphDebug(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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"Runtime/AIModule/Public",
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ModuleDirectory + "/Public",
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"GameplayTags",
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"GameplayTasks",
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"AIModule",
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"ZoneGraph"
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}
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);
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.Add("EditorFramework");
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PrivateDependencyModuleNames.Add("UnrealEd");
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}
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if (Target.bBuildDeveloperTools || (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Configuration != UnrealTargetConfiguration.Test))
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{
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PrivateDependencyModuleNames.Add("GameplayDebugger");
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PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=1");
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}
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else
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{
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PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=0");
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}
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}
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}
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}
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