// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class ZoneGraphDebug : ModuleRules { public ZoneGraphDebug(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { "Runtime/AIModule/Public", ModuleDirectory + "/Public", } ); PrivateIncludePaths.AddRange( new string[] { } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "GameplayTags", "GameplayTasks", "AIModule", "ZoneGraph" } ); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.Add("EditorFramework"); PrivateDependencyModuleNames.Add("UnrealEd"); } if (Target.bBuildDeveloperTools || (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Configuration != UnrealTargetConfiguration.Test)) { PrivateDependencyModuleNames.Add("GameplayDebugger"); PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=1"); } else { PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=0"); } } } }