Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundTriggerCompareNode.cpp
aaron mcleran db651c7a86 Metasound trigger compare bool
#rb phil.popp
#jira UE-137164

#ROBOMERGE-AUTHOR: aaron.mcleran
#ROBOMERGE-SOURCE: CL 18426118 in //UE5/Release-5.0/... via CL 18426133
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18426150 by aaron mcleran in ue5-release-engine-test branch]
2021-12-09 17:45:24 -05:00

43 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundTriggerCompareNode.h"
#include "MetasoundStandardNodesCategories.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes"
namespace Metasound
{
namespace MetasoundTriggerCompareNodePrivate
{
FNodeClassMetadata CreateNodeClassMetadata(const FName& InDataTypeName, const FName& InOperatorName, const FText& InDisplayName, const FText& InDescription, const FVertexInterface& InDefaultInterface)
{
FNodeClassMetadata Metadata
{
FNodeClassName { "TriggerCompare", InOperatorName, InDataTypeName },
1, // Major Version
0, // Minor Version
InDisplayName,
InDescription,
PluginAuthor,
PluginNodeMissingPrompt,
InDefaultInterface,
{ NodeCategories::Trigger },
{ },
FNodeDisplayStyle()
};
return Metadata;
}
}
using FTriggerCompareNodeInt32 = TTriggerCompareNode<int32>;
METASOUND_REGISTER_NODE(FTriggerCompareNodeInt32)
using FTriggerCompareNodeFloat = TTriggerCompareNode<float>;
METASOUND_REGISTER_NODE(FTriggerCompareNodeFloat)
using FTriggerCompareNodeBool = TTriggerCompareNode<bool>;
METASOUND_REGISTER_NODE(FTriggerCompareNodeBool)
}
#undef LOCTEXT_NAMESPACE // MetasoundTriggerDelayNode