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UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundTriggerCompareNode.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundTriggerCompareNode.h"
#include "MetasoundStandardNodesCategories.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes"
namespace Metasound
{
namespace MetasoundTriggerCompareNodePrivate
{
FNodeClassMetadata CreateNodeClassMetadata(const FName& InDataTypeName, const FName& InOperatorName, const FText& InDisplayName, const FText& InDescription, const FVertexInterface& InDefaultInterface)
{
FNodeClassMetadata Metadata
{
FNodeClassName { "TriggerCompare", InOperatorName, InDataTypeName },
1, // Major Version
0, // Minor Version
InDisplayName,
InDescription,
PluginAuthor,
PluginNodeMissingPrompt,
InDefaultInterface,
{ NodeCategories::Trigger },
{ },
FNodeDisplayStyle()
};
return Metadata;
}
}
using FTriggerCompareNodeInt32 = TTriggerCompareNode<int32>;
METASOUND_REGISTER_NODE(FTriggerCompareNodeInt32)
using FTriggerCompareNodeFloat = TTriggerCompareNode<float>;
METASOUND_REGISTER_NODE(FTriggerCompareNodeFloat)
using FTriggerCompareNodeBool = TTriggerCompareNode<bool>;
METASOUND_REGISTER_NODE(FTriggerCompareNodeBool)
}
#undef LOCTEXT_NAMESPACE // MetasoundTriggerDelayNode