// Copyright Epic Games, Inc. All Rights Reserved. #include "MetasoundTriggerCompareNode.h" #include "MetasoundStandardNodesCategories.h" #define LOCTEXT_NAMESPACE "MetasoundStandardNodes" namespace Metasound { namespace MetasoundTriggerCompareNodePrivate { FNodeClassMetadata CreateNodeClassMetadata(const FName& InDataTypeName, const FName& InOperatorName, const FText& InDisplayName, const FText& InDescription, const FVertexInterface& InDefaultInterface) { FNodeClassMetadata Metadata { FNodeClassName { "TriggerCompare", InOperatorName, InDataTypeName }, 1, // Major Version 0, // Minor Version InDisplayName, InDescription, PluginAuthor, PluginNodeMissingPrompt, InDefaultInterface, { NodeCategories::Trigger }, { }, FNodeDisplayStyle() }; return Metadata; } } using FTriggerCompareNodeInt32 = TTriggerCompareNode; METASOUND_REGISTER_NODE(FTriggerCompareNodeInt32) using FTriggerCompareNodeFloat = TTriggerCompareNode; METASOUND_REGISTER_NODE(FTriggerCompareNodeFloat) using FTriggerCompareNodeBool = TTriggerCompareNode; METASOUND_REGISTER_NODE(FTriggerCompareNodeBool) } #undef LOCTEXT_NAMESPACE // MetasoundTriggerDelayNode