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24 lines
645 B
C++
24 lines
645 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Framework/Commands/Commands.h"
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class FSampleToolsEditorModeCommands : public TCommands<FSampleToolsEditorModeCommands>
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{
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public:
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FSampleToolsEditorModeCommands();
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virtual void RegisterCommands() override;
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static TMap<FName, TArray<TSharedPtr<FUICommandInfo>>> GetCommands();
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TSharedPtr<FUICommandInfo> CreateActorTool;
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TSharedPtr<FUICommandInfo> DrawCurveOnMeshTool;
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TSharedPtr<FUICommandInfo> MeasureDistanceTool;
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TSharedPtr<FUICommandInfo> SurfacePointTool;
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protected:
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TMap<FName, TArray<TSharedPtr<FUICommandInfo>>> Commands;
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};
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