// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Framework/Commands/Commands.h" class FSampleToolsEditorModeCommands : public TCommands { public: FSampleToolsEditorModeCommands(); virtual void RegisterCommands() override; static TMap>> GetCommands(); TSharedPtr CreateActorTool; TSharedPtr DrawCurveOnMeshTool; TSharedPtr MeasureDistanceTool; TSharedPtr SurfacePointTool; protected: TMap>> Commands; };