Files
UnrealEngineUWP/Engine/Plugins/Experimental/SampleToolsEditorMode/Source/Private/SampleToolsEditorModeModule.cpp
brooke hubert e85ae49f14 The EditorToolsContext is now owned by the mode manager.
Updated Mesh Paint, geometry, arch gen, hair lab, and sample editor modes to reflect changes to the tools context ownership.

#Jira UE-96448
#rb lauren.barnes michael.daum
#fyi ryan.schmidt simon.barsky jack.greasley
#review-14189762
#review-14189796
#review-14189767
#review-14189774
#review-14189785

[CL 14247116 by brooke hubert in ue5-main branch]
2020-09-02 15:43:58 -04:00

25 lines
801 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SampleToolsEditorModeModule.h"
#include "SampleToolsEditorModeCommands.h"
#define LOCTEXT_NAMESPACE "FSampleToolsEditorModeModule"
void FSampleToolsEditorModeModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
FSampleToolsEditorModeCommands::Register();
}
void FSampleToolsEditorModeModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
FSampleToolsEditorModeCommands::Unregister();
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FSampleToolsEditorModeModule, SampleToolsEditorMode)