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Updated Mesh Paint, geometry, arch gen, hair lab, and sample editor modes to reflect changes to the tools context ownership. #Jira UE-96448 #rb lauren.barnes michael.daum #fyi ryan.schmidt simon.barsky jack.greasley #review-14189762 #review-14189796 #review-14189767 #review-14189774 #review-14189785 [CL 14247116 by brooke hubert in ue5-main branch]
25 lines
801 B
C++
25 lines
801 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SampleToolsEditorModeModule.h"
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#include "SampleToolsEditorModeCommands.h"
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#define LOCTEXT_NAMESPACE "FSampleToolsEditorModeModule"
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void FSampleToolsEditorModeModule::StartupModule()
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{
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// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
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FSampleToolsEditorModeCommands::Register();
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}
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void FSampleToolsEditorModeModule::ShutdownModule()
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{
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// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
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// we call this function before unloading the module.
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FSampleToolsEditorModeCommands::Unregister();
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FSampleToolsEditorModeModule, SampleToolsEditorMode) |