Files
UnrealEngineUWP/Engine/Plugins/Experimental/SampleToolsEditorMode/Source/Private/SampleToolsEditorModeModule.cpp

25 lines
801 B
C++
Raw Normal View History

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SampleToolsEditorModeModule.h"
#include "SampleToolsEditorModeCommands.h"
#define LOCTEXT_NAMESPACE "FSampleToolsEditorModeModule"
void FSampleToolsEditorModeModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
FSampleToolsEditorModeCommands::Register();
}
void FSampleToolsEditorModeModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
FSampleToolsEditorModeCommands::Unregister();
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FSampleToolsEditorModeModule, SampleToolsEditorMode)