Files
UnrealEngineUWP/Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/GeometryCollectionNodes.Build.cs
Brice Criswell ed37b71c02 GeometryCollection : Structure change
- Moved AppendStaticMesh and AppendSkeletalMesh to the Engine level
- Moved the Node implementation into GeometryCollectionNodes within the plugin.
#rb trivial
#preflight 6298120a216be32a7627a7e0

[CL 20464135 by Brice Criswell in ue5-main branch]
2022-06-01 21:41:57 -04:00

28 lines
597 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GeometryCollectionNodes : ModuleRules
{
public GeometryCollectionNodes(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("GeometryCollectionNodes/Private");
PublicIncludePaths.Add(ModuleDirectory + "/Public");
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"ChaosCore",
"Chaos",
"DataflowCore",
"DataflowEngine",
"GeometryCollectionEngine",
"Engine"
}
);
}
}
}