You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- Moved AppendStaticMesh and AppendSkeletalMesh to the Engine level - Moved the Node implementation into GeometryCollectionNodes within the plugin. #rb trivial #preflight 6298120a216be32a7627a7e0 [CL 20464135 by Brice Criswell in ue5-main branch]
28 lines
597 B
C#
28 lines
597 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
namespace UnrealBuildTool.Rules
|
|
{
|
|
public class GeometryCollectionNodes : ModuleRules
|
|
{
|
|
public GeometryCollectionNodes(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PrivateIncludePaths.Add("GeometryCollectionNodes/Private");
|
|
PublicIncludePaths.Add(ModuleDirectory + "/Public");
|
|
|
|
PublicDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"Core",
|
|
"CoreUObject",
|
|
"ChaosCore",
|
|
"Chaos",
|
|
"DataflowCore",
|
|
"DataflowEngine",
|
|
"GeometryCollectionEngine",
|
|
"Engine"
|
|
}
|
|
);
|
|
}
|
|
}
|
|
}
|