// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class GeometryCollectionNodes : ModuleRules { public GeometryCollectionNodes(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("GeometryCollectionNodes/Private"); PublicIncludePaths.Add(ModuleDirectory + "/Public"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ChaosCore", "Chaos", "DataflowCore", "DataflowEngine", "GeometryCollectionEngine", "Engine" } ); } } }