Files
UnrealEngineUWP/Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionEditor/GeometryCollectionEditor.Build.cs
Brice Criswell 266e38c598 GeometryCollection - Dataflow Editor
- Configure the dataflow asset editor for the geometry collection object. Currently requires the enabling the pvar (p.Chaos.GeometryCollection.DataflowEditor 1)
#rb Cedric.Caillaud, Jimmy.Andrews
#preflight 628fd5838c077c0d66238920
#preflight 628fdc9af622d972b5f45181
#preflight 629002b94f63120d8ef4914c

[CL 20387372 by Brice Criswell in ue5-main branch]
2022-05-26 19:00:40 -04:00

48 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GeometryCollectionEditor : ModuleRules
{
public GeometryCollectionEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("GeometryCollectionEditor/Private");
PublicIncludePaths.Add(ModuleDirectory + "/Public");
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Slate",
"SlateCore",
"Engine",
"EditorFramework",
"UnrealEd",
"PropertyEditor",
"RenderCore",
"RHI",
"GeometryCollectionEngine",
"RawMesh",
"AssetTools",
"AssetRegistry",
"SceneOutliner",
"EditorStyle",
"ToolMenus",
"Chaos",
"MeshDescription",
"StaticMeshDescription",
"LevelEditor",
"InputCore",
"GraphEditor",
"DataflowCore",
"DataflowEngine",
"DataflowEditor",
}
);
PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1");
}
}
}