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- Configure the dataflow asset editor for the geometry collection object. Currently requires the enabling the pvar (p.Chaos.GeometryCollection.DataflowEditor 1) #rb Cedric.Caillaud, Jimmy.Andrews #preflight 628fd5838c077c0d66238920 #preflight 628fdc9af622d972b5f45181 #preflight 629002b94f63120d8ef4914c [CL 20387372 by Brice Criswell in ue5-main branch]
48 lines
1.0 KiB
C#
48 lines
1.0 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class GeometryCollectionEditor : ModuleRules
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{
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public GeometryCollectionEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.Add("GeometryCollectionEditor/Private");
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PublicIncludePaths.Add(ModuleDirectory + "/Public");
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Slate",
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"SlateCore",
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"Engine",
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"EditorFramework",
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"UnrealEd",
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"PropertyEditor",
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"RenderCore",
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"RHI",
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"GeometryCollectionEngine",
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"RawMesh",
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"AssetTools",
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"AssetRegistry",
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"SceneOutliner",
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"EditorStyle",
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"ToolMenus",
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"Chaos",
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"MeshDescription",
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"StaticMeshDescription",
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"LevelEditor",
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"InputCore",
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"GraphEditor",
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"DataflowCore",
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"DataflowEngine",
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"DataflowEditor",
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}
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);
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PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1");
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}
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}
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}
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