2019-12-27 09:26:59 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2018-12-12 11:25:29 -05:00
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namespace UnrealBuildTool.Rules
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{
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public class GeometryCollectionEditor : ModuleRules
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{
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public GeometryCollectionEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.Add("GeometryCollectionEditor/Private");
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PublicIncludePaths.Add(ModuleDirectory + "/Public");
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Slate",
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"SlateCore",
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"Engine",
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2020-08-11 16:46:17 -04:00
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"EditorFramework",
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"UnrealEd",
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2018-12-12 11:25:29 -05:00
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"PropertyEditor",
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"RenderCore",
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"RHI",
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2019-06-08 17:15:34 -04:00
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"GeometryCollectionEngine",
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"RawMesh",
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2018-12-12 11:25:29 -05:00
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"AssetTools",
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"AssetRegistry",
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"SceneOutliner",
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2019-09-10 11:35:20 -04:00
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"EditorStyle",
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"ToolMenus",
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2021-05-11 16:30:56 -04:00
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"Chaos",
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"MeshDescription",
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2021-09-21 19:33:06 -04:00
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"StaticMeshDescription",
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"LevelEditor",
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"InputCore",
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2022-05-26 19:00:40 -04:00
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"GraphEditor",
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"DataflowCore",
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"DataflowEngine",
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"DataflowEditor",
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2018-12-12 11:25:29 -05:00
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}
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);
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2020-04-01 17:09:25 -04:00
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PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1");
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2018-12-12 11:25:29 -05:00
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}
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}
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}
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