Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Private/MetasoundVariableDetailCustomization.h
rob gay 14ae84810f - Add support for MetaSound Editor UObject array drag/drop
- Checkpoint: Clean-up MetaSound Editor Graph Literal Customization Factory Code
#rb phil.popp
#rnx
#jira UE-112876
#jira UE-137578
#preflight 61d397605d522c9b407a6e29

#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 18512006 in //UE5/Release-5.0/... via CL 18512018
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18512066 by rob gay in ue5-release-engine-test branch]
2022-01-04 15:17:54 -05:00

34 lines
954 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Internationalization/Text.h"
#include "MetasoundEditorGraph.h"
#include "MetasoundNodeDetailCustomization.h"
#include "Templates/SharedPointer.h"
#include "Templates/UniquePtr.h"
class FMetasoundDefaultLiteralCustomizationBase;
class IDetailLayoutBuilder;
#define LOCTEXT_NAMESPACE "MetaSoundEditor"
namespace Metasound
{
namespace Editor
{
class FMetasoundVariableDetailCustomization : public TMetasoundGraphMemberDetailCustomization<UMetasoundEditorGraphVariable, FMetasoundVariableDetailCustomization>
{
public:
static const FText MemberNameText;
FMetasoundVariableDetailCustomization()
: TMetasoundGraphMemberDetailCustomization<UMetasoundEditorGraphVariable, FMetasoundVariableDetailCustomization>()
{
}
virtual ~FMetasoundVariableDetailCustomization() = default;
};
} // namespace Editor
} // namespace Metasound
#undef LOCTEXT_NAMESPACE