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- Checkpoint: Clean-up MetaSound Editor Graph Literal Customization Factory Code #rb phil.popp #rnx #jira UE-112876 #jira UE-137578 #preflight 61d397605d522c9b407a6e29 #ROBOMERGE-AUTHOR: rob.gay #ROBOMERGE-SOURCE: CL 18512006 in //UE5/Release-5.0/... via CL 18512018 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669) [CL 18512066 by rob gay in ue5-release-engine-test branch]
34 lines
954 B
C++
34 lines
954 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Internationalization/Text.h"
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#include "MetasoundEditorGraph.h"
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#include "MetasoundNodeDetailCustomization.h"
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#include "Templates/SharedPointer.h"
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#include "Templates/UniquePtr.h"
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class FMetasoundDefaultLiteralCustomizationBase;
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class IDetailLayoutBuilder;
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#define LOCTEXT_NAMESPACE "MetaSoundEditor"
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namespace Metasound
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{
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namespace Editor
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{
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class FMetasoundVariableDetailCustomization : public TMetasoundGraphMemberDetailCustomization<UMetasoundEditorGraphVariable, FMetasoundVariableDetailCustomization>
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{
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public:
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static const FText MemberNameText;
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FMetasoundVariableDetailCustomization()
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: TMetasoundGraphMemberDetailCustomization<UMetasoundEditorGraphVariable, FMetasoundVariableDetailCustomization>()
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{
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}
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virtual ~FMetasoundVariableDetailCustomization() = default;
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};
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} // namespace Editor
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} // namespace Metasound
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#undef LOCTEXT_NAMESPACE
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