// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Internationalization/Text.h" #include "MetasoundEditorGraph.h" #include "MetasoundNodeDetailCustomization.h" #include "Templates/SharedPointer.h" #include "Templates/UniquePtr.h" class FMetasoundDefaultLiteralCustomizationBase; class IDetailLayoutBuilder; #define LOCTEXT_NAMESPACE "MetaSoundEditor" namespace Metasound { namespace Editor { class FMetasoundVariableDetailCustomization : public TMetasoundGraphMemberDetailCustomization { public: static const FText MemberNameText; FMetasoundVariableDetailCustomization() : TMetasoundGraphMemberDetailCustomization() { } virtual ~FMetasoundVariableDetailCustomization() = default; }; } // namespace Editor } // namespace Metasound #undef LOCTEXT_NAMESPACE