2021-10-25 20:05:28 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Internationalization/Text.h"
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#include "MetasoundEditorGraph.h"
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#include "MetasoundNodeDetailCustomization.h"
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#include "Templates/SharedPointer.h"
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#include "Templates/UniquePtr.h"
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2022-01-04 15:17:54 -05:00
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class FMetasoundDefaultLiteralCustomizationBase;
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2021-10-25 20:05:28 -04:00
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class IDetailLayoutBuilder;
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#define LOCTEXT_NAMESPACE "MetaSoundEditor"
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namespace Metasound
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{
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namespace Editor
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{
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2021-12-13 18:15:01 -05:00
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class FMetasoundVariableDetailCustomization : public TMetasoundGraphMemberDetailCustomization<UMetasoundEditorGraphVariable, FMetasoundVariableDetailCustomization>
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2021-10-25 20:05:28 -04:00
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{
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public:
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static const FText MemberNameText;
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FMetasoundVariableDetailCustomization()
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: TMetasoundGraphMemberDetailCustomization<UMetasoundEditorGraphVariable, FMetasoundVariableDetailCustomization>()
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{
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}
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2021-10-25 20:05:28 -04:00
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virtual ~FMetasoundVariableDetailCustomization() = default;
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};
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} // namespace Editor
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} // namespace Metasound
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#undef LOCTEXT_NAMESPACE
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