Files
UnrealEngineUWP/Engine/Source/Runtime
zak middleton 6a127b7cb1 #ue4 - The server no longer forces a client movement correction if a server hitch caused it to think client movement was being delayed. Added a configurable hitch threshold (GameNetworkManager->ServerForcedUpdateHitchThreshold) and hitch cooldown (ServerForcedUpdateHitchCooldown) which allows time for the server to process buffered RPCs.
[FYI] Peter.Knepley

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: zak.middleton
#ROBOMERGE-SOURCE: CL 5443628 via CL 5443632 via CL 5444438 via CL 5444467
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 5445463 by zak middleton in Dev-Networking branch]
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