Files
UnrealEngineUWP/Engine/Source/Runtime/RenderCore
mark satterthwaite bb55c86c46 Change the ShaderCodeLibrary to only initialise when the project settings require it and make a failure to open the 'Global' shader library fatal for non-Editor builds.
#rb none


#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: mark.satterthwaite
#ROBOMERGE-SOURCE: CL 5421993 via CL 5421998 via CL 5428544 via CL 5428632
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 5432153 by mark satterthwaite in Dev-Networking branch]
2019-03-18 13:14:09 -04:00
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