Files
UnrealEngineUWP/Engine/Source/Runtime/NullInstallBundleManager
allan bentham 556a84f4f7 Merge CL 5361873.
Stop using a define to determine whether launch engine loop should mount paks and load shaderlibs.  Instead, see if bundle manager is going to do it.
Fix shader binaries not being fully cached on Android because cache was being opened too early.
#rb none

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: allan.bentham
#ROBOMERGE-SOURCE: CL 5432919 via CL 5437672 via CL 5437750
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 5440624 by allan bentham in Dev-Networking branch]
2019-03-18 21:01:12 -04:00
..
2019-03-18 21:01:12 -04:00