Files
UnrealEngineUWP/Engine/Source/Runtime/SkillSystem/Private/GameplayEffectStackingExtension.cpp
Fred Kimberley afe8c6722c Add stacking rules for gameplay effects.
#ue4

 - Added stacking rules and tests.
 - Changed effects with a period to execute on the next tick instead of instantly and updated gameplay effect tests to account for these changes.
 - Changed ticking of active effects to allow effects to execute multiple times in a single tick.
 - Make sure we're cleaning up actors between gameplay effect tests

#codereview Dave.Ratti

[CL 2055992 by Fred Kimberley in Main branch]
2014-04-24 19:35:28 -04:00

14 lines
390 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "SkillSystemModulePrivatePCH.h"
UGameplayEffectStackingExtension::UGameplayEffectStackingExtension(const class FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
}
FGameplayEffectSpec* UGameplayEffectStackingExtension::StackCustomEffects(TArray<FGameplayEffectSpec*>& CustomGameplayEffects)
{
return NULL;
}