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#ue4 - Added stacking rules and tests. - Changed effects with a period to execute on the next tick instead of instantly and updated gameplay effect tests to account for these changes. - Changed ticking of active effects to allow effects to execute multiple times in a single tick. - Make sure we're cleaning up actors between gameplay effect tests #codereview Dave.Ratti [CL 2055992 by Fred Kimberley in Main branch]
14 lines
390 B
C++
14 lines
390 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "SkillSystemModulePrivatePCH.h"
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UGameplayEffectStackingExtension::UGameplayEffectStackingExtension(const class FPostConstructInitializeProperties& PCIP)
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: Super(PCIP)
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{
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}
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FGameplayEffectSpec* UGameplayEffectStackingExtension::StackCustomEffects(TArray<FGameplayEffectSpec*>& CustomGameplayEffects)
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{
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return NULL;
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} |