// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "SkillSystemModulePrivatePCH.h" UGameplayEffectStackingExtension::UGameplayEffectStackingExtension(const class FPostConstructInitializeProperties& PCIP) : Super(PCIP) { } FGameplayEffectSpec* UGameplayEffectStackingExtension::StackCustomEffects(TArray& CustomGameplayEffects) { return NULL; }