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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5bad61af40ea5359ef7b4cedda9d30da511c09cd
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Public
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Dan Oconnor 4b74037d60 [UE-17419] When super blueprints had been compiled we could incorrectly deferr a blueprint on load because its super blueprint was no longer tagged as RF_LoadCompleted. Checking the linker instead
[CL 2596289 by Dan Oconnor in Main branch]
2015-06-22 18:52:17 -04:00
..
Blueprint
[UE-15439] Moving where we resolve deferred CDO initialization (making sure it happens before the super CDO has been regenerated, because on regeneration the class layout could change).
2015-05-13 16:30:10 -04:00
Misc
FORCEINLINE'd FStringAssetReference's GetTypeHash()
2015-06-03 06:27:12 -04:00
Serialization
When queueing new async packages, also look for existing packages in loaded packages to process.
2015-06-17 14:01:54 -04:00
Templates
IsA optimisations.
2015-04-22 17:04:40 -04:00
UObject
[UE-17419] When super blueprints had been compiled we could incorrectly deferr a blueprint on load because its super blueprint was no longer tagged as RF_LoadCompleted. Checking the linker instead
2015-06-22 18:52:17 -04:00
CoreUObject.h
Messaging: Removed the WithMessaging type trait and message type pre-cache
2015-04-01 17:35:20 -04:00
Interface.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
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