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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5bad61af40ea5359ef7b4cedda9d30da511c09cd
UnrealEngineUWP/Engine/Source/Programs/UnrealPak/Private
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Josh Adams 41995a6de1 - Added FPaths::LaunchDir(), which gives the current working directory _at launch time_ (saved off before we switch to the Binaries dir). This can be useful for finding files relative to working dir for commandline utilities
- Modified UnrealPak to use LaunchDir as a fallback to finding a pak file
- Added "Usage" printout to UnrealPak that has all the use cases and options I could find in the code

[CL 2596996 by Josh Adams in Main branch]
2015-06-23 09:56:27 -04:00
..
KeyGenerator.cpp
Fix shadow variables in ShaderCompileWorker and UnrealPak
2015-04-22 15:04:48 -04:00
KeyGenerator.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
Primes.inl
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
SignedArchiveWriter.cpp
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
SignedArchiveWriter.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
UnrealPak.cpp
- Added FPaths::LaunchDir(), which gives the current working directory _at launch time_ (saved off before we switch to the Binaries dir). This can be useful for finding files relative to working dir for commandline utilities
2015-06-23 09:56:27 -04:00
UnrealPak.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
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